Worlds of Fun
Kansas City, Missouri
August 20, 2017
Page Six




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Worlds of Fun, Kansas City, Missouri

With Great Coasters International doing a bunch of off season work on Timber Wolf Bond and I decided to see if it was new and improved or was the legendary "intense ride jostling" still there.

Worlds of Fun, Kansas City, Missouri

According to this sign that lines the queue the "intense ride jostling" was still there.

Worlds of Fun, Kansas City, Missouri

This sign also said that it was still there so I guess you can't say that they didn't warn us.

Worlds of Fun, Kansas City, Missouri

So what did we think?  Was the "intense ride jostling" still there?

Worlds of Fun, Kansas City, Missouri

Outside of getting the lap bar rammed with all of the ride ops force down into both of our pelvis' up through this point Timber Wolf was smooth, fast and good Lord what kick ass airtime.  We were loving it.  Then we hit the helix.

Charlie Dinn who originally built Timber Wolf along with plans from Curtis Summers could build the heck out of straight track but when it comes to a helix all of his rides go to complete crap.  The trains shimmy violently around as Dinn or the people who laid track for him could never figure out how to keep the track gauge constant through a turn.  That is what caused Timber Wolf's "intense ride jostling" and obviously GCI hasn't tackled that part of the ride yet.  As a result Timber Wolf's painful and really boring 540 degree upward helix just completely ruins what should be a great ride.  If I were running Worlds of Fun I'd rip the helix out, replace it with hills and turns and call it Rabid Timber Wolf or something else.  The amazing non-helix part of Timber Wolf deserves it.



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