Click on any photo to see a larger version.
			
			
			
		
			Getting bludgeoned in the dark is not what I would call fun from the 
			looks of it most of the riders were having fun leaving actual 
			reality behind and diving into a giant 
video game/roller 
			coaster hybrid.
		
			
			
		
		
			The game/ride combination is a really cool concept but first off 
			with the error going on with our headsets leading to my motion 
			sickness I can't say that I am excited about this.  Also I see 
			a few more problems with the system that need to be fixed.. 
		
				
			
		
		
			The first problem is capacity.  
		
			
			
		
			Shock Wave without the VR can take 1,100 riders an hour.  When 
			we rode it there were maybe a hundred people ahead of us and with a 
			fifteen minute boarding process due to all of the checks it took us 
			an hour to get on.  One of the ride operators told us that out 
			of all of the VR coasters in the Six Flags chain they had the 
			highest throughput with an average of 200 people per hour.  
			While it was not running at that 200 people per hour (PPH) capacity 
			for us Six Flags took a ride that could do 1,100 PPH and knocked it 
			down to almost a fifth the capacity.  Does this make sense to 
			you?
			
		
			
			
		
			Another problem with the massively decreased capacity is the brake 
			run.  If you are wondering what I am meaning is that due to a 
			fifteen minute dispatch (two of which the other train is off on the 
			track speeding around Shock Wave's loops, hill and turns) you have a 
			minimum of thirteen minutes to sit here on this brake run with black 
			leather straps around your head and a large helmet on your cranium 
			in the very hot Texas sun with nothing to do but sweat and get 
			overheated.  Sounds fun right?
 
		
		
		
		
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Copyright 1999 - 2025
			
  
Paul B. Drabek
		