Click on any photo to see a larger version.
The cars for Justice League: Battle for Metropolis ar
e a large
portion of what makes some of the rides wilder moments feel real.
The cars were created by Oceaneering, which as a company started worlds away from your local
amusement park. Oceaneering started in the 1960's as a
supplier of equipment for deep water drilling rigs. Remote
operated vehicles designed to operate reliably at the extremes in
ocean depths is Oceaneering's specialty so it was no big
surprise that they got a desperate call in the 1990's to help make
the problematic animatronic sharks from the Jaws attraction at the
Universal Studios parks reliable. Making a shark jump out of
the water every few minutes had to have been easy compared to
designing a reliable ROV that could operate in the depths of the
ocean so from
that point on Oceaneering has been in the themed attraction
business.
One thing that really makes Justice League: Battle For Metropolis
stand out is that it is not just a computer generated shoot 'em up,
it is not just a simulator ride and it is not just a dark ride.
It is the best of everything all mixed together to create a really
amazing attraction.
The steps in this scene actually lead up to one of the screens where
the 3D interactive videos that make up a portion of the ride.
In these scenes everything is part of the action. If you miss
one of Lex or The Joker's henchmen and hit a wall there is smoke
from where you shot. If you accidentally shoot a tree, the
leaves fall off of it. The action is not the same thing every
time as it all depends on who and what your ride partners shoot.
The graphics were done by a company called Pure Imagination while
the gaming aspect was done by Alterface. A really cool touch
Alterface added to really "plus" this ride was to make it so during
the 3D action you can see the laser shoot out of your gun and and
actually hit your target. The system senses where the gun is
and as the computer generated imagery is created on the fly adds
that to the screen along with the rest of the action. Stuff
like that really makes Justice League not your average new ride for
a local park.
In addition to all of the high tech wizardry inside of Justice
League the folks at Sally Dark Rides added some very realistic
stunts like this close call you have with a truck driven by one of
The Joker's henchmen.
After my first ride I was really blown away by everything that Six
Flags, Sally, Pure Imagination, Alterface and Oceaneering had put
into Justice League: The Battle For Metropolis. It is
definitely worlds beyond any dark ride I have ever been on including
Disney.
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Copyright 1999 - 2023
Paul B. Drabek