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Getting bludgeoned in the dark is not what I would call fun from the
looks of it most of the riders were having fun leaving actual
reality behind and diving into a giant
video game/roller
coaster hybrid.
The game/ride combination is a really cool concept but first off
with the error going on with our headsets leading to my motion
sickness I can't say that I am excited about this. Also I see
a few more problems with the system that need to be fixed..
The first problem is capacity.
Shock Wave without the VR can take 1,100 riders an hour. When
we rode it there were maybe a hundred people ahead of us and with a
fifteen minute boarding process due to all of the checks it took us
an hour to get on. One of the ride operators told us that out
of all of the VR coasters in the Six Flags chain they had the
highest throughput with an average of 200 people per hour.
While it was not running at that 200 people per hour (PPH) capacity
for us Six Flags took a ride that could do 1,100 PPH and knocked it
down to almost a fifth the capacity. Does this make sense to
you?
Another problem with the massively decreased capacity is the brake
run. If you are wondering what I am meaning is that due to a
fifteen minute dispatch (two of which the other train is off on the
track speeding around Shock Wave's loops, hill and turns) you have a
minimum of thirteen minutes to sit here on this brake run with black
leather straps around your head and a large helmet on your cranium
in the very hot Texas sun with nothing to do but sweat and get
overheated. Sounds fun right?
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Copyright 1999 - 2023
Paul B. Drabek